Brisk App

User Interface

Project Brief

Conceptual product focusing on building an experience. This mobile app deals with traveling experience within San Francisco while promoting a creative photography and healthy leisure. An overview of best hots spot for photo and perfect place for recreational activity.

Overview

I designed a digital platform for travel and photography.

Role

User Interface Designer

 

Outcome

This case study was presented in class for an independent project DES 327 Interactive Design.

Tools

Figma | Photoshop | Illustrator

Responsibilities

visual design, wire framing, prototyping

Background of the project

The problem

Existing social media is already devised with multimedia experience. The need for photography and the leisure-focused app will enable photographers and locals to showcase the experience dedicated to landscape, recreation, and connect with neighbors

The Goals

To design a social media app that will allow users to focus on leisure, photography, and traveling. Allowing posts that are curated for specific cities and enable everyone to capture the best scenes and share them with the public.

How might we?

How might we design a leisure app for photographers to promote wellness and a sense of creative community?

If a user can locate a community image with a GPS map, this will help them pursue traveling to that unique spot to take photos.

Hypothesis

Paper Wireframes

Digital Wireframes

Simplifying the flow of users to stream the Olympics while easily navigating through a single platform focused on Olympics.

User Flow

High fidelity prototype

 

Mockups

HOME SCREEN

Log in and dashboard features

CAMERA/POST SCREEN

Shoot and post flow

NAVIGATION SCREEN

Image and location map

Takeaways

I was able to explore Figma and design this User Interface. This design was presented for a class project, adapting all my visual design, user experience, and interaction skills. I incorporated design principles such as layout, alignment, hierarchy, proximity, contrast, color, negative space, and repetition. In the ideation phase, sketches, wireframing, prototyping, and information architecture were explored.

I will conduct usability studies and refine my prototype if I have more time. I was happily designing this first project prototype, it helped me gain strong interest in the field of UX/UI.