SPACE RANGERS
Interactive and UI for Game Design
Background of the Project
Interaction and Game experience exploration. Designed UI and playtest prototype.
Role
Lead Designer | Prototyper | Researcher | 3D Modeler
Along with Lead Design Engineer - David Raxa
Design Team - Skyle Taliaferros and Nemi Ngonzo
Tools
Oculus Quest | Adobe CC | Unity | Blender | Canva
Outcome
Designed a a game experience and exploration on interactive 3D modeling
Duration
2-3 weeks
O1
Research Strategy
Brainstorm
Game Ideas
Interaction Research
Project Kick Off
Our team brainstormed about a conceptual game design that will elevate user experience through 3D modeling. Our first project that came to mind was the iconic 2D game Galaga and refine it to 3D space.
What are the key elements that we can adapt from the Galaga?
What type of affordance does the user have to achieve the goal?
What obstacles will prohibit the users that add difficulty to the game?
What will be the mood of the game experience?
What interactions can we adapt from this new game experience?
Who will be our target audience for the game?
Project Pitch
Space Rangers is a simple, easy-to-play game, where you must navigate the galaxy to save your fellow astronauts, while avoiding any obstacles you might encounter along the way.
O2
Define
Game Overview
Game Mechanics
Game Objectives
Genre
Adventure and TPS
Features
Rocket, you can control + navigate through space with
Collisions (asteroids + astronauts)
Cool planetary system
Platform and Demographics
A game for all ages and a web-based game system
Unique Selling Point
Save all the astronauts and a thrilling part is to avoid any randomized asteroids free-flowing
Game Mechanics
Goal
Users will attempt to save a certain number of astronauts
Obstacle
#1 Space is an open environment and the only way to find astronauts is to explore the void
#2 Users colliding with asteroids lose the round
#3 Timed game experience
The space rangers will be out on a mission to save the lives of their fellow astronauts.
Space rangers (the rocket) can speed up outer space.
Recent asteroid movements were heading in the area, and it’s going to be part of the game obstacle. If you collide with an asteroid, you lose, and the game ends!
Save all of the astronauts to win!
O3
Ideate | Prototype
Assets
3D Modeling
Game Environment
Game Controls
Lighting and Sound
Lead Engineer utilizing Unity for the Lighting and Sound system:
Light source from Sun
Galactic sounds
Using Blender and Unity, our team explored modeling the main objects incorporated in the game environment.
Astronaut
Spaceship
Asteroid
Planets
Galaxy
3D Models
UI Design
I designed the Intro screens and End screen UI. Providing feedback from my lead engineer to incorporate the point system and time UI on Unity.
Game Movements
Since the game will be web-based, the keyboard and mouse functions will be the primary triggers for the game's movement.
O4
Final Design
Working Prototype
Mockups